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Nobody does it like Remedy

Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant's twisted version of New York City. It's a game that lets you flip,…

This article was originally published by The Verge and is republished here under license.

A screenshot from the video game Control Resonant.

Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant‘s twisted version of New York City. It’s a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception. It’s as if you mashed up the meta storytelling of House of Leaves with the inventive platforming of Super Mario Galaxy and somehow turned it into a coherent experience. That strange combination is just the latest example of developer Remedy making games like nobody else out there.

Resonant is a sequel to 2019’s Controltho …

Read the full story at The Verge.

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